In a few quick steps, you can bring your puppet’s still face to life! Let’s see how! The amazing thing about CA, is that if you name and arrange these elements correctly the program will animate them for you. These are the eyebrows, the pupils, the blinking, and the mouth shapes. They have their very specific behaviors, that is why they get their own section. Now, we will continue with naming and arranging the facial features of the puppet that are automatically recognized by Character Animator. I decided that later I want to assign dangle behavior to her ponytails, that is why they also have a + in front of their name. Vicky’s arms now will be able to wave around independently. Here you can see the + symbol appearing again. Next, let’s name the elements that we want to assign behaviors to later. In the body group, these are the torso, skirt, and the legs. In the head group, these are the face shape, the ears, the nose, the freckles and the top part of the hair. Moving on! Inside each of them, I have grouped the elements that will not move independently or have no behaviors assigned by the program. That way CA will know these are the correct head and body of your puppet. To avoid confusing the program, you should use these words only once – in these group names. You can see, in the +Vicky layer, I now have a group with head and a group with body parts.Ĭharacter Animator recognizes the words head and body and assigns the appropriate behaviors accordingly. We will use the + for other names soon but first let’s create a head and a body group. It indicates that a layer or a group is Warp Independent, meaning it can be moved independently to the rest of the body. The plus symbol: + is a crucial element in the naming of layers and groups in CA. But what is more important is the + symbol in front of the name. It’s a good idea to give the layer your character’s name or description (ex.: boy, child, woman, etc.) I will name it +Vicky since her name is Vicky. Let’s take this simple character and do just that!Īs you can see all of this little girl’s body parts are in one unnamed layer. When working with Adobe Illustrator to create a puppet, an easy way to arrange it correctly is to use only one layer and multiple groups within it, containing the different body parts of your puppet. The way you name your layers and groups is very important because Character Animator uses these names to recognize the puppet’s body parts. We will also use this term to describe a character that is being prepared to be used in CA.īut what about those of you who prefer to make their puppets in Photoshop? Read our tutorial on How to Make a Character Animator Puppet in Adobe Photoshop.Ģ. In the previous tutorial, we learned what Adobe Character Animator is and how it works, now it’s time to really get our hands dirty! In this second chapter of our CA series, we will learn how to create a fully functional character in Adobe Illustrator! One important thing you need to know is that when you upload your character in Character Animator, it is called a puppet.
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